A hardware product team came to us for help designing an accessibility study to understand if their unboxing and onboarding process was accessible to users with visual, hearing, motor, and cognitive impairments, and determine where improvements could be made. This included the purchasing process, setting up their new device, and initial use experiences.
Accessibility research enables us to create products with empathy by ensuring they are usable by all people regardless of age or ability.
Our client’s primary research objectives included:
We designed a multi-phase research program to better understand the experience of unguided hardware setup and first-time use. In order to get real-time feedback throughout the purchase, set-up, and onboarding process, we recommended a two-part study, starting with a two-week Diary Study, in which participants would submit self-reported diary entries in written, photo, and video formats. Participants were instructed not to open the device or read any materials until the diary started, so we could gain insights as they unboxed their new hardware.
Once the diary was complete, we conducted follow-up one-on-one interviews to dive deeper into the diary entries. These sessions took an ethnographic approach, prompting the participant to share:
Our UX Researcher had also prepared customized follow-up questions and prompts for each participant based on their diary entries.
For both phases of the project, we spoke with participants with a range of disabilities, including Visual Impairments (Blind and Low Vision), Hearing Impairments (Deaf and Hard of Hearing), Motor impairments impacting the hands or arms, and Cognitive Impairments.
This two-part research study yielded complex, nuanced insights that helped the client better understand where they met the needs of this population and where they fell short.
Our results helped validate that accessibility is not limited to just the physical interaction with hardware – it happens at every stage of the user’s journey, from the initial purchase, to unboxing, set-up, and finally, ongoing use. Continued research and development is critical to creating a truly accessible experience.
Our findings included:
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Getting hardware UX right is critical if you want your device to be successful. If you're on a hardware product team and aren't sure where to start, check out our Essential Guide to Hardware UX Research.